Chronicles of the Sword demands players outfit their characters with whatever weapons and attire they prefer and then trudge along until colliding with an enemy or enemy base, at which point a spontaneous Soulcalibur fight erupts. The problem is that there's no actual strategy involved. Do it before they do you! Only the play mechanics that govern all this doing offers little. Chronicles of the Sword's supposed strategy lies in tediously forcing a few uninteresting characters about a terribly unapproachable map to seize some boring strongholds. Major additions include a retooled story mode, a brand-new character creation system, and a Chronicles of the Sword game type that attempts to merge several dissimilar genres into one tromping beast. For Soulcalibur III, that is the difference between pure excellence and simple greatness.at least according to our scale, anyway. Had Namco focused more on developing a better storyline and adding additional characters and environments - highlights of the Soul series - while focusing less on the new unrefined modes, we'd have a fighter worthy of worship instead of praise.
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